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Shadow Complex : ウィキペディア英語版
Shadow Complex

''Shadow Complex'' is a 2009 platform-adventure video game developed by Chair Entertainment in association with Epic Games (using its Unreal Engine 3) and published by Microsoft Game Studios for the Xbox Live Arcade. The game was released worldwide on August 19, 2009. The original script of ''Shadow Complex'' was written by comic book writer and ''Star Trek'' novelist Peter David.
The game follows Jason Flemming and his new girlfriend Claire, who opts to explore some caverns the two stumble across. When she does not respond to his calls, Jason follows her. He finds a massive underground complex with soldiers and high-end technology. Jason must rescue Claire and discover the plot behind the faction operating the complex.
''Shadow Complex''s reception has been very positive. It has received and been nominated for several Game of the Year and Editor's Choice Awards. Critics praised the gameplay, narrative and graphics, with several reviewers also stating that its 1200 Microsoft Points price was a bargain. It also broke all sales records for Xbox Live Arcade titles, selling over 200,000 units within the first week of release and as of year-end 2011, has sold over 600,000 copies.
== Gameplay ==

''Shadow Complex'' is presented in 2.5D format; the game world is fully three-dimensional, but the player can only move in two dimensions, simulating the environment of a classic side-scrolling video game. Enemies can, however, move in any direction, and auto-aim is utilized to allow the player to fire at nearby enemies or objects both inside and outside of the 2D plane. The player can use the right control stick to aim with a laser sight. Gameplay in ''Shadow Complex'' was inspired by ''Super Metroid'' and ''Castlevania: Symphony of the Night''. The gameplay takes many cues from ''Metroid'': the player can move freely throughout the expansive game world, defeating enemies with a variety of weapons, and as they overcome challenges, they gain new abilities and weapons which allow them to reach new areas.
The game rewards the player with experience points as they complete objectives and defeat enemies. The player can gain experience levels, each level boosting basic attributes of the character. These experience levels grant the player skills such as improved gunfire precision or damage resistance. Special rewards such as revealing the full map and unlimited special ammo are granted at specific levels. When the player starts a new game, they will lose all the weapons and items that they have acquired, but will keep the character's experience level and any benefits they have already received from that experience.
In addition to the main campaign, a number of challenge levels, called "Proving Grounds", are available, generally requiring the player to make it to the exit of a room using a limited set of items and health. Players are ranked based on time of completion and any scoring objectives when they complete the level. Scores and other statistics from the main campaign and the training group are tracked via online leaderboards.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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